Research showed that the most iconic
characters who are female in games are Lara Croft, Princess Peach and Zelda.
What about fighting games such as Call of Duty
or Battlefield? Almost all of these women have been incredibly sexualized; they
take on the incredibly passive role in just about every game. Women in games
are treated as eye candy or simply as an object to be saved, but this isn't
new. Cast your mind back to Disney films, which usually portrayed a princess
who needs to be rescued from something evil by a handsome prince. This is a
fairy tale, therefore could it be said that games are the modern extension and
edition of the fairy tale?
Many people, including Edgnet states that:
“Gaming is gaining among women: women own the
casual and social gaming areas and have gained on male gamers generally.”
“Women over 18 represent a greater portion of the
game playing population than 42%”
Gumbovision states that women gamers wear an
electronic burka, “they are afraid to show any gender or identity for the
responces of being immediately vilified, berated or fawned over as an ideal
instead of a person.”
“Over sexed, blond portrayals of women should
be outliers instead of the norm.”
“Men are often proportioned just as
outrageously as women.” The clothing that characters wear says a lot about
their character, male avatars with torn trousers, scars or a specific tone will
often have a more sophisticated back story than female avatars that are
over-sexualised and are there to be beautiful.
One female gamer discussed her difficulties in
being a gamer; she mentioned that there was an Asian aesthetic. “If you are a
good gamer then you must be Asian”. Although stereotypes exist, it is usually
the minority who exploit this and fall to sexism and verbal abuse within the
gaming community.
On the other hand, why should games present a
real representation? They, after all, are escapism from the real world. If male
characters are unrealistic would that stop a woman playing a certain game? Out
of the 10 women that I have asked 99% said that it would not stop them from
playing. One even noted that games often use aliens or creatures, “how
realistic is it being eaten by a zombie”. This moves me on to my other point,
gaming adverts and games themselves are becoming like films. The way they are
marketed appeals greatly to the film audience, and so the cross over between
the two is becoming increasingly blurred.
Aside from combat and fighting games there has
been a huge increase in fitness games, Nintendo have owned this market with the
Wii. The ability to get fit without leaving the house has become popular across
the globe. Nintendo use a wide variety of adverts to appeal to several
different markets, and the games that run with the system can be personalised
by the user by creating a Mii character.
I contacted a member of the Nintendo Company to
ask some questions about their campaign and how they identified that they
needed to target more than one audience and had this response:
Hello Laura,
Thanks for contacting Nintendo of America. I’m
sorry for not replying sooner. We’ve been receiving larger than normal email
volumes, which has impacted our response time.
While I would like to be able to assist you
with your project, I don't have access to the type of information that you're
looking for. Due to the number of similar emails that we receive, we're not
able to assist with school assignments, and we're not equipped to track down
the official responses to your questions that you're looking for. We do,
however, appreciate your enthusiasm and curiosity.
It may interest you to know that all of the
information we have available is posted on our website at www.nintendo.com. If
you visit our site, be sure to check out the "Corporate" section.
This is where we have posted Nintendo's business-related information, annual
reports, and a company history.
Also, several books and articles have been
written on the video game industry. "Game Over” by David Sheff and “The
Ultimate History of Video Games” by Steve L. Kent were written several years
ago, but are excellent resources on the video game industry.
Although we regret being unable to assist you
with your request, we're confident that you will find the listed resources
useful.
Sincerely,
Alain Dao
Nintendo of America Inc
Nintendo of America Inc
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